Came in not knowing at all what to expect; feels like a meaty, sexual Disco Elysium in a very positive way. Immediately fascinated by the very surreal vibe of the setting and the art, which was immediately very memorable.
I did notice a couple places where text repeated (going Grand Hall > Quiet Place > Conversation caused the quiet place text to play again immediately following the conversation; there’s a chunk of text that repeats in the beginning of the library segment; at what I presume is the end of the game, it skips me back to the initial bouncer segment) but regardless it didn’t interrupt the experience much for me and I just really liked how this managed to feel very ephemeral and meaty at the same time.
Yeah, just noticed that going through it. That menu was written really early before I figured out how flow control worked and I never got around to refactoring lol
Anyway, thank you so much for the feedback! I still haven't played DE, but the portrait art was a huge conceptual influence.
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the artwork in this was fantastic! I also really liked the DE-esque feeling of the different characters that someone else in the comments mentioned.
also wow... the Librarian's Computer >///<
Some dialog loops seemed a bit broken and the lack of audio is a shame, but this already had such vibes still hehe
Came in not knowing at all what to expect; feels like a meaty, sexual Disco Elysium in a very positive way. Immediately fascinated by the very surreal vibe of the setting and the art, which was immediately very memorable.
I did notice a couple places where text repeated (going Grand Hall > Quiet Place > Conversation caused the quiet place text to play again immediately following the conversation; there’s a chunk of text that repeats in the beginning of the library segment; at what I presume is the end of the game, it skips me back to the initial bouncer segment) but regardless it didn’t interrupt the experience much for me and I just really liked how this managed to feel very ephemeral and meaty at the same time.
Yeah, just noticed that going through it. That menu was written really early before I figured out how flow control worked and I never got around to refactoring lol
Anyway, thank you so much for the feedback! I still haven't played DE, but the portrait art was a huge conceptual influence.